A downloadable asset pack

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UPDATES

+ 4 directions added to Turret enemy.

+ Vertical Projectile for 1x1 Turret.

Turret added to enemies.

Color Palette added.

Idle/Talk/Run Character Animations now have an unarmed alternative.

+ Version without white outlines added.


INCLUDED

- Tileset (32x32)

- Animated Props and Items

- Game UI

- 9 Animated Projectiles Including collision.

- 2 Players (32x32) 4 Styles, Blue, Red, Green and Grey.

- NPC (32x32)

- 4 Enemy Types (32x32)

- 1 Boss (64x64) Legs, body and outlines are separate for best application.


CHARACTER ANIMATIONS

- Players: Idle/Talk/Reload/Run/Shoot/Death

- NPC: Idle1/Idle2/Talk

- Enemies: Idle1/Idle2/Activate/Run/Shoot/Death

- Boss: Idle/Talk/Run/Shoot1/Shoot2/Shoot3/Death


PNG image format. Original size and x2/x3. Information on cell dimensions are included in the download.


Please don't forget to rate here!


LICENCE: This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. You may not redistribute or resell it.

If you come across issues or need help, please contact me. Thanks! :)



StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(54 total ratings)
AuthorPupkin
Tags2D, animated, dungeon, Dungeon Crawler, Pixel Art, Robots, Roguelike, Sprites, Tileset, Top-Down

Download

Download NowName your own price

Click download now to get access to the following files:

Tech Dungeon Roguelite - Asset Pack (DEMO).zip 264 kB
Tech Dungeon Roguelite - Asset Pack (v5).zip 637 kB
if you pay £2.99 GBP or more

Development log

Comments

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Viewing most recent comments 1 to 40 of 41 · Next page · Last page

Hello Pupkin,

While playing with your asset pack in Godot I noticed that the player folder has the text file specifying 8x13 Cells. 

However, I discovered that the cells are actually 10x13. Not sure if it's just a typing mistake or if it's Godot (or my project) doing something weird. But I just wanted to let you know in case it's indeed a mistake and you would want to correct it :) 

Ah, it seems I forgot to update the Cell Size document when adding the 'No Gun' animations... Document updated.

You're a legend! Cheers for the heads-up.

(1 edit)

in your little example there it seems you purposefully dodge the tube. I assume because of the perspective issue, you'd have to have the bottom portion of the tube on one layer and the top portion on another, I actually can't think of an easy way to combat this.

also, what are the cell dimensions for the floors and walls? Its the only one I can't seem to find

Dimensions for floors and walls are both 32x32 pixels. The tileset itself is comprised of 37x23 cells.

Using two separate components on two distinct layers may become cumbersome in the long term. Instead, the most efficient approach I can come up with right now is employing a dynamic Z-Order system oriented around the Y-Axis and Object Origin.

Here's a quick example I cooked up:


Brilliant, you're an absolute pro.

You are the only one who can make me spend money! Great job :D

I'm honoured xD

(1 edit)

bought it and its amazing bro keep it up ❤️

Cheers mate ❤️

hey man just wondering, is that big blue sphere projectile meant for the big player or the small player?

It's intended for the big player, but it's your creative freedom to do what you feel is right with it.

ah alr ty

Hello Pupkin!

Very nice work! I love it!

Are you going to add monsters in the future? Monsters like Xenomorphs or looking like it at least ♥.

Great suggestion! I'll most definitely add something akin to that soon after I've finished working on an upcoming asset pack.

I appreciate the kind words.

Poggy woggy my doggy

:D

Hello, I love your work ! Would you consider making turrets or other defense kind of thing ?

Thanks alot! Turret sounds good, I'll see what I can do :)

Thank you so much for the quick reply !

Another thanks for the turrent from me! Could you make 8 directions or at least 4 directions for the turrent aiming? Cheers!

Additional directions added :)

Hi Friends

https://play.google.com/store/apps/details?id=com.Mass_Game.UsInSpace

Fantastic work!

Thank you

no enemy types in the free version?

I've just re-uploaded the Demo and added a floaty enemy for you.

how is this free it looks so awesome

Thank you :)

These look great!

Thanks! :)

Hi! It looks really perfect! Im gonna buy these and use for my future game.

Thank you so much! xD

I created my most recent game with this asset pack! Go check it out here!

Managed 90 kills xD

Glad you made great use of the assets, very innovative gameplay design.

Thank you for the credit also! :)

Glad to hear you enjoyed the game!

Hi! This looks amazing! I used this assets in my game for jam, you can find it here. Thank you for your work! :)

That's awesome! You're very welcome :)

What are the limitations of the demo version ?

I terms of License, they are the same as the full version.

Thank you so much that you've made this! I'm gonna use this for my Game and also for School Project!! :)

I'm glad you like it :)

Good luck with the Projects!

blub

(1 edit)

Pupkin this assets are perfect. I am going to use them for my school project. Thanks you so much. When I finish I’ll send you the link so you can try it. 

Thank you! I'm glad you like them, I look forward to seeing your project :)

This looks amazing, I'm going to use this in my game <3

Cheers! Good luck with the project :)

Looks sick!

Thank you!

:)

how many directions do the characters have?

2 directions. All characters are intended to face Right and Left.

The sprite sheets themselves are facing Right to begin with.

You did a great job making simple but clear visuals, quite the impressive asset pack. Thanks for the inspiration, cheers!

I appreciate your kind words, cheers :)

Working on a game this will be perfect for. Amazing work!

Cheers! Good luck with the project :)

This is fantastic! Thx 4 sharing!!!!

Thank you! :)

Im not seeing the computer terminals and such. I'd buy those too.

They'll be in the 'Props and Items'.

Just used this for a game jam entry. Beautiful and versatile tileset, it was a lot of fun to put levels together with it!

I hope the Jam goes well :) You made awesome use of it!

Thanks! I appreciate that :)

Great asset pack, man! Can you include the color palette you used?

Sure, I'll add that in along with the unarmed player sprites.

Thanks for the interest :)

Keep an eye out for the coming update.

Can you add a version of the players without the gun? This will make them more suitable for twin stick shooters :)

I'll get finished with my current project and include those into the pack, possibly in 7 days or so :)

Awesome!

Deleted 92 days ago
(1 edit)

The vat should be in the demo version, titled 'tileset'. If you're referring to the capsule looking prop, that would be in the full version.

Hey Pupkin! I made this game using your asset pack! Thank a lot for it :D https://kassout.itch.io/labzer (Credits are coming, just need to end some stuffs around my game and it will be my next top priority ^^)

Awesome! Glad to see you made good use of the asset pack :)

Had a few attempts on the game, died quite a bit :D. It plays really well, fluid gameplay too.

Thanks for sharing, means a lot!

I'm trying to create a map using rogueeditor, but the cells don't fit really well. Which software should I use?

I'm not familiar with rogueeditor. I used Construct 3 for the demonstrated GIF animations, worked no problem using that software.

Hey, I have a quick question, do you have any plans on updating these characters with additional animations? For e.g. a run and shoot animation, falling animation (falling into a large hole), role/dodge.

Thanks

I'll be more than happy to tweak/update a couple of things after finishing up my upcoming bloodborne-like character pack. But I'd hold out for a little while longer. Thanks for the interest!

Hey! I reached out to you via e-mail with some specific questions about your work. Thanks :)

Hi, my friend and I used your awesome tiles and humans in my first ever Game Jam project:
https://bouncingturtlegames.itch.io/the-loneliest-robot
Thank you! :)

Oh that's awesome! <3

Hi, very cool tileset. By any change could you modify so it can be used easily in Godot + Autotiles? If it is already ok for you could you post the bitmask? Thanks

I'll need to do a bit of digging first. I'll post an update once I manage to. Thanks for checking out the asset pack, means a lot! :)

Did you ever get a chance to update this? 

What size are the characters, because I try to implement them in 32x32 and it comes out cropped

The Players for example are 32x32 in a 8x13 Cell.

very nice!

Thank you :)

Good work!

Thanks!

Nice job!

Thanks! :)

Hello Pupkin, is there a version of character sprites without the white outline included in the sprite sheet?

Every character sprite now has a version without the white outlines. :)

Viewing most recent comments 1 to 40 of 41 · Next page · Last page