hi Pupkin a few months ago I purchased your package and created US IN SPACE you can contact me privately send me a link where I can write to you my email is: massgameitalia@gmail.com
Just bought the pack and wanted to say that it looks amazing. Testing a prototype with it inside Defold. No issues whatsoever importing and using in both Tiled and Defold. Big thumbs up and keep up the good work!
Hey bro this asset pack seems so cool and awesome!
Was thinking about using some of your art when I add in interplanetary traveling to futuristic and fantasy Biomes. Probably use some as MOBs and the other for NPC quest characters. Thanks buddy.
thanks bro been working on it for awhile. 99% of the coding is solo so it takes a bit for me to update. the art however is bit of artist and bit of me xD
If you're referring to the cylindrical-chambers and wide-monitors; my recommended approach is to crop the appropriate frames and create an animated sprite, utilizing a snap grid for precise prop placement. If you're still struggling I can record a video and link it.
Also; if you're using Godot as well; do you add the props into the tilemap and add them to the environment? Or do you add them in as separate scenes? Because when I add the props and items using tilemap, the size is off and is not aligned with the grid.
While playing with your asset pack in Godot I noticed that the player folder has the text file specifying 8x13 Cells.
However, I discovered that the cells are actually 10x13. Not sure if it's just a typing mistake or if it's Godot (or my project) doing something weird. But I just wanted to let you know in case it's indeed a mistake and you would want to correct it :)
in your little example there it seems you purposefully dodge the tube. I assume because of the perspective issue, you'd have to have the bottom portion of the tube on one layer and the top portion on another, I actually can't think of an easy way to combat this.
also, what are the cell dimensions for the floors and walls? Its the only one I can't seem to find
Dimensions for floors and walls are both 32x32 pixels. The tileset itself is comprised of 37x23 cells.
Using two separate components on two distinct layers may become cumbersome in the long term. Instead, the most efficient approach I can come up with right now is employing a dynamic Z-Order system oriented around the Y-Axis and Object Origin.
Pupkin this assets are perfect. I am going to use them for my school project. Thanks you so much. When I finish I’ll send you the link so you can try it.
Hey Pupkin! I made this game using your asset pack! Thank a lot for it :D https://kassout.itch.io/labzer (Credits are coming, just need to end some stuffs around my game and it will be my next top priority ^^)
Hey, I have a quick question, do you have any plans on updating these characters with additional animations? For e.g. a run and shoot animation, falling animation (falling into a large hole), role/dodge.
I'll be more than happy to tweak/update a couple of things after finishing up my upcoming bloodborne-like character pack. But I'd hold out for a little while longer. Thanks for the interest!
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hi Pupkin a few months ago I purchased your package and created US IN SPACE you can contact me privately send me a link where I can write to you my email is: massgameitalia@gmail.com
Of course, my contact email is trevor-pupkin@protonmail.com :)
Hi, I wrote to you yesterday on the email you sent me
I downloaded this asset pack but I only got the walls 1 character and the ui
You may have downloaded the Demo version. Make sure to select 'Tech Dungeon Roguelite - Asset Pack (v7).zip'.
Just bought the pack and wanted to say that it looks amazing. Testing a prototype with it inside Defold. No issues whatsoever importing and using in both Tiled and Defold.
Big thumbs up and keep up the good work!
That's brilliant to hear!
I truly appreciate your support and kinds words :)
Hey bro this asset pack seems so cool and awesome!
Was thinking about using some of your art when I add in interplanetary traveling to futuristic and fantasy Biomes. Probably use some as MOBs and the other for NPC quest characters. Thanks buddy.
I'll be adding it to:
https://lord-geiko.itch.io/
It will go Multiplayer after I add in more content and features with stronger questing storyline.
Cheers mate, that's great to hear. Above and Beyond is looking awesome!
thanks bro been working on it for awhile. 99% of the coding is solo so it takes a bit for me to update. the art however is bit of artist and bit of me xD
Hello! I have used your full asset pack on my game! Despite some issues, I managed to make them work for my game. Loved it and thank you so much!
https://audrna.itch.io/voltaica
I love what you've done with the assets, gameplay feels great!
Thank you, and you're very welcome :)
I have used your free tile set in my game jam game, it was very useful. I will probably create it into a full game
https://cabnaught.itch.io/light-of-freedom
I'm glad to hear it, and great work! A very unique gameplay loop.
I appreciate the credit also :)
Hello! I use some of your assets in my game! <3
https://store.steampowered.com/app/3109700/Lullaby_Data/
Looks awesome! :)
I really appreciate the credit <3
Thanks you! Your pixel art is awesome!
Hi.
I'm using Godot and I wonder how do you add your animated props into your game? The size seems off on my end :/
If you're referring to the cylindrical-chambers and wide-monitors; my recommended approach is to crop the appropriate frames and create an animated sprite, utilizing a snap grid for precise prop placement. If you're still struggling I can record a video and link it.
A video would be great! Thanks <3
Also; if you're using Godot as well; do you add the props into the tilemap and add them to the environment? Or do you add them in as separate scenes? Because when I add the props and items using tilemap, the size is off and is not aligned with the grid.
Have a good day!
I usually use Construct 3, but here's my approach in Godot: Video Link
I've also added an update to make animation in Godot a little easier for the Props and Items.
Hello Pupkin,
While playing with your asset pack in Godot I noticed that the player folder has the text file specifying 8x13 Cells.
However, I discovered that the cells are actually 10x13. Not sure if it's just a typing mistake or if it's Godot (or my project) doing something weird. But I just wanted to let you know in case it's indeed a mistake and you would want to correct it :)
Ah, it seems I forgot to update the Cell Size document when adding the 'No Gun' animations... Document updated.
You're a legend! Cheers for the heads-up.
in your little example there it seems you purposefully dodge the tube. I assume because of the perspective issue, you'd have to have the bottom portion of the tube on one layer and the top portion on another, I actually can't think of an easy way to combat this.
also, what are the cell dimensions for the floors and walls? Its the only one I can't seem to find
Dimensions for floors and walls are both 32x32 pixels. The tileset itself is comprised of 37x23 cells.
Using two separate components on two distinct layers may become cumbersome in the long term. Instead, the most efficient approach I can come up with right now is employing a dynamic Z-Order system oriented around the Y-Axis and Object Origin.
Here's a quick example I cooked up:
Brilliant, you're an absolute pro.
You are the only one who can make me spend money! Great job :D
I'm honoured xD
bought it and its amazing bro keep it up ❤️
Cheers mate ❤️
hey man just wondering, is that big blue sphere projectile meant for the big player or the small player?
It's intended for the big player, but it's your creative freedom to do what you feel is right with it.
ah alr ty
Hello Pupkin!
Very nice work! I love it!
Are you going to add monsters in the future? Monsters like Xenomorphs or looking like it at least ♥.
Great suggestion! I'll most definitely add something akin to that soon after I've finished working on an upcoming asset pack.
I appreciate the kind words.
Poggy woggy my doggy
:D
Hello, I love your work ! Would you consider making turrets or other defense kind of thing ?
Thanks alot! Turret sounds good, I'll see what I can do :)
Thank you so much for the quick reply !
Another thanks for the turrent from me! Could you make 8 directions or at least 4 directions for the turrent aiming? Cheers!
Additional directions added :)
Hi Friends
https://play.google.com/store/apps/details?id=com.Mass_Game.UsInSpace
Fantastic work!
Thank you
no enemy types in the free version?
I've just re-uploaded the Demo and added a floaty enemy for you.
how is this free it looks so awesome
Thank you :)
These look great!
Thanks! :)
Hi! It looks really perfect! Im gonna buy these and use for my future game.
Thank you so much! xD
I created my most recent game with this asset pack! Go check it out here!
Managed 90 kills xD
Glad you made great use of the assets, very innovative gameplay design.
Thank you for the credit also! :)
Glad to hear you enjoyed the game!
Hi! This looks amazing! I used this assets in my game for jam, you can find it here. Thank you for your work! :)
That's awesome! You're very welcome :)
What are the limitations of the demo version ?
I terms of License, they are the same as the full version.
Thank you so much that you've made this! I'm gonna use this for my Game and also for School Project!! :)
I'm glad you like it :)
Good luck with the Projects!
blub
Pupkin this assets are perfect. I am going to use them for my school project. Thanks you so much. When I finish I’ll send you the link so you can try it.
Thank you! I'm glad you like them, I look forward to seeing your project :)
This looks amazing, I'm going to use this in my game <3
Cheers! Good luck with the project :)
Looks sick!
Thank you!
:)
how many directions do the characters have?
2 directions. All characters are intended to face Right and Left.
The sprite sheets themselves are facing Right to begin with.
You did a great job making simple but clear visuals, quite the impressive asset pack. Thanks for the inspiration, cheers!
I appreciate your kind words, cheers :)
Working on a game this will be perfect for. Amazing work!
Cheers! Good luck with the project :)
This is fantastic! Thx 4 sharing!!!!
Thank you! :)
Im not seeing the computer terminals and such. I'd buy those too.
They'll be in the 'Props and Items'.
Just used this for a game jam entry. Beautiful and versatile tileset, it was a lot of fun to put levels together with it!
I hope the Jam goes well :) You made awesome use of it!
Thanks! I appreciate that :)
Great asset pack, man! Can you include the color palette you used?
Sure, I'll add that in along with the unarmed player sprites.
Thanks for the interest :)
Keep an eye out for the coming update.
Can you add a version of the players without the gun? This will make them more suitable for twin stick shooters :)
I'll get finished with my current project and include those into the pack, possibly in 7 days or so :)
Awesome!
The vat should be in the demo version, titled 'tileset'. If you're referring to the capsule looking prop, that would be in the full version.
Hey Pupkin! I made this game using your asset pack! Thank a lot for it :D https://kassout.itch.io/labzer (Credits are coming, just need to end some stuffs around my game and it will be my next top priority ^^)
Awesome! Glad to see you made good use of the asset pack :)
Had a few attempts on the game, died quite a bit :D. It plays really well, fluid gameplay too.
Thanks for sharing, means a lot!
I'm trying to create a map using rogueeditor, but the cells don't fit really well. Which software should I use?
I'm not familiar with rogueeditor. I used Construct 3 for the demonstrated GIF animations, worked no problem using that software.
Hey, I have a quick question, do you have any plans on updating these characters with additional animations? For e.g. a run and shoot animation, falling animation (falling into a large hole), role/dodge.
Thanks
I'll be more than happy to tweak/update a couple of things after finishing up my upcoming bloodborne-like character pack. But I'd hold out for a little while longer. Thanks for the interest!