this is going to help me so much thanks i am an amateur game dev and this helps with me giving my artists so much for a reference and also helps me figure out the issue of finding game art to use thank you
Please can you make your package free for 1 week just so I can get it, I'm a amateur coder and I've been searching for a couple of months now for a good assets pack and I really liked yours .
While I can’t make it free, I do offer discounts from time to time, so keep an eye out! If you’re following along, you’ll be the first to know about any price drops or special promotions that might make it easier to grab.
hi Pupkin a few months ago I purchased your package and created US IN SPACE you can contact me privately send me a link where I can write to you my email is: massgameitalia@gmail.com
Just bought the pack and wanted to say that it looks amazing. Testing a prototype with it inside Defold. No issues whatsoever importing and using in both Tiled and Defold. Big thumbs up and keep up the good work!
Hey bro this asset pack seems so cool and awesome!
Was thinking about using some of your art when I add in interplanetary traveling to futuristic and fantasy Biomes. Probably use some as MOBs and the other for NPC quest characters. Thanks buddy.
thanks bro been working on it for awhile. 99% of the coding is solo so it takes a bit for me to update. the art however is bit of artist and bit of me xD
If you're referring to the cylindrical-chambers and wide-monitors; my recommended approach is to crop the appropriate frames and create an animated sprite, utilizing a snap grid for precise prop placement. If you're still struggling I can record a video and link it.
Also; if you're using Godot as well; do you add the props into the tilemap and add them to the environment? Or do you add them in as separate scenes? Because when I add the props and items using tilemap, the size is off and is not aligned with the grid.
While playing with your asset pack in Godot I noticed that the player folder has the text file specifying 8x13 Cells.
However, I discovered that the cells are actually 10x13. Not sure if it's just a typing mistake or if it's Godot (or my project) doing something weird. But I just wanted to let you know in case it's indeed a mistake and you would want to correct it :)
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this is going to help me so much thanks i am an amateur game dev and this helps with me giving my artists so much for a reference and also helps me figure out the issue of finding game art to use thank you
I wish you the very best in your game dev journey!
Please can you make your package free for 1 week just so I can get it, I'm a amateur coder and I've been searching for a couple of months now for a good assets pack and I really liked yours .
Can you?
While I can’t make it free, I do offer discounts from time to time, so keep an eye out! If you’re following along, you’ll be the first to know about any price drops or special promotions that might make it easier to grab.
hi Pupkin a few months ago I purchased your package and created US IN SPACE you can contact me privately send me a link where I can write to you my email is: massgameitalia@gmail.com
Of course, my contact email is trevor-pupkin@protonmail.com :)
Hi, I wrote to you yesterday on the email you sent me
I downloaded this asset pack but I only got the walls 1 character and the ui
You may have downloaded the Demo version. Make sure to select 'Tech Dungeon Roguelite - Asset Pack (v7).zip'.
Just bought the pack and wanted to say that it looks amazing. Testing a prototype with it inside Defold. No issues whatsoever importing and using in both Tiled and Defold.
Big thumbs up and keep up the good work!
That's brilliant to hear!
I truly appreciate your support and kinds words :)
Hey bro this asset pack seems so cool and awesome!
Was thinking about using some of your art when I add in interplanetary traveling to futuristic and fantasy Biomes. Probably use some as MOBs and the other for NPC quest characters. Thanks buddy.
I'll be adding it to:
https://lord-geiko.itch.io/
It will go Multiplayer after I add in more content and features with stronger questing storyline.
Cheers mate, that's great to hear. Above and Beyond is looking awesome!
thanks bro been working on it for awhile. 99% of the coding is solo so it takes a bit for me to update. the art however is bit of artist and bit of me xD
Hello! I have used your full asset pack on my game! Despite some issues, I managed to make them work for my game. Loved it and thank you so much!
https://audrna.itch.io/voltaica
I love what you've done with the assets, gameplay feels great!
Thank you, and you're very welcome :)
I have used your free tile set in my game jam game, it was very useful. I will probably create it into a full game
https://cabnaught.itch.io/light-of-freedom
I'm glad to hear it, and great work! A very unique gameplay loop.
I appreciate the credit also :)
Hello! I use some of your assets in my game! <3
https://store.steampowered.com/app/3109700/Lullaby_Data/
Looks awesome! :)
I really appreciate the credit <3
Thanks you! Your pixel art is awesome!
Hi.
I'm using Godot and I wonder how do you add your animated props into your game? The size seems off on my end :/
If you're referring to the cylindrical-chambers and wide-monitors; my recommended approach is to crop the appropriate frames and create an animated sprite, utilizing a snap grid for precise prop placement. If you're still struggling I can record a video and link it.
A video would be great! Thanks <3
Also; if you're using Godot as well; do you add the props into the tilemap and add them to the environment? Or do you add them in as separate scenes? Because when I add the props and items using tilemap, the size is off and is not aligned with the grid.
Have a good day!
I usually use Construct 3, but here's my approach in Godot: Video Link
I've also added an update to make animation in Godot a little easier for the Props and Items.
Hello Pupkin,
While playing with your asset pack in Godot I noticed that the player folder has the text file specifying 8x13 Cells.
However, I discovered that the cells are actually 10x13. Not sure if it's just a typing mistake or if it's Godot (or my project) doing something weird. But I just wanted to let you know in case it's indeed a mistake and you would want to correct it :)
Ah, it seems I forgot to update the Cell Size document when adding the 'No Gun' animations... Document updated.
You're a legend! Cheers for the heads-up.