I'd recommend a 2d project, and non-tilemap. This was the same method I followed to create the demonstration you see in the images/animated gifs, which had been recorded gameplay from my project file.
Great asset pack! Any plans for expansion packs or additional content in the same style? Would love to see more! Do you have any timeline for future releases if you're planning them?
Future releases in this particular style aren't in the works right now, at least not until I finish working on a couple projects I'm currently juggling. That being said, I'd love to expand on the style in the future.
Thank you! Throw an email to trevor-pupkin@protonmail.com and I'll pass the files your way :)
Also keep a lookout for my upcoming 3D survival-horror asset pack which is landing very very soon! It'll launch with the original 3D files containing over 170 unique assets.
Thank you! Of course, feel free to suggest submissions for this asset pack. I'm currently working on a large-scale 3D asset pack, so updates will be slow until it's finished :)
Hi! Great Assets, really like the look! Any ideas or workflow suggestions to get different armor looks on the characters - probably would need the models to get the 16directions right? Or do you have something planned as just drawing them would take a virtual eternity ^^
Hey thanks for stopping by! That's right you'd need the models to effectively achieve that, drawing them would indeed take an eternity. Currently there are no plans on adding different armour sets to the playable characters, although I wouldn't completely rule it out. Once I've finished working on an upcoming survivor horror asset pack, I'll have some time to experiment with it.
I would recommend studying assets from the early Diablo games and Halls of Torment. I didn't follow any tutorials during this process, mainly went by eye.
Side note; one thing you should do differently is to render the assets in Unreal Engine instead of Blender. This method would have saved much time and effort.
EvilReFlex's discord channel is a great place if you need tips with Unreal Engine asset rendering.
Showing what looks to be a render of some low-poly 3d characters at the top of this page, while the player characters in the full asset pack are actually an undiscernible pixel sprite with dimensions of around 24 x 40 pixels is somewhat misleading and pretty dissapointin
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For this asset should I use Unity 2d or 3d project? Also, should I use tile mapping for the environment?
I'd recommend a 2d project, and non-tilemap. This was the same method I followed to create the demonstration you see in the images/animated gifs, which had been recorded gameplay from my project file.
Great asset pack! Any plans for expansion packs or additional content in the same style? Would love to see more! Do you have any timeline for future releases if you're planning them?
Future releases in this particular style aren't in the works right now, at least not until I finish working on a couple projects I'm currently juggling. That being said, I'd love to expand on the style in the future.
I like to ask, in the animated images, are those actual gameplay from a prototype? if so is it available?
The project file itself is lost to time sadly.
It is gameplay, but was built with demonstrational purposes.
Ah I see
am I able to pay in USD?
Of course, that's totally fine.
Thanks for your interest :D
Amazing project! Can you release the 3D files?
Thank you! Throw an email to trevor-pupkin@protonmail.com and I'll pass the files your way :)
Also keep a lookout for my upcoming 3D survival-horror asset pack which is landing very very soon! It'll launch with the original 3D files containing over 170 unique assets.
It's gonna be fun to play around with, I put in a little extra as I think your price is a bit too low ;)
Woah! Thank you so much. I really appreciate the support; this made my day :)
This looks really cool, would you take submissions for the assets?
Thank you! Of course, feel free to suggest submissions for this asset pack. I'm currently working on a large-scale 3D asset pack, so updates will be slow until it's finished :)
Hi! Great Assets, really like the look! Any ideas or workflow suggestions to get different armor looks on the characters - probably would need the models to get the 16directions right? Or do you have something planned as just drawing them would take a virtual eternity ^^
Hey thanks for stopping by! That's right you'd need the models to effectively achieve that, drawing them would indeed take an eternity. Currently there are no plans on adding different armour sets to the playable characters, although I wouldn't completely rule it out. Once I've finished working on an upcoming survivor horror asset pack, I'll have some time to experiment with it.
Awesome! now im interested even more in the survival horror asset pack :D damn, looking forward to it.
wish i had the skillset to actually make use of these assets , theyre amazing looking. Def following incase down the road i can ever make use of it.
what engine did you use in the gifs for the in use demonstration.
For the demonstrations I used Construct 3. Initially I utilized Unreal Engine but decided that a 2D engine was the efficient choice.
Jump in and make mistakes, you'll get there in no time mate!
I appreciate the kind words :)
Hey, I sent you an email. (NewGenArts) Just a beginner in the field of gamedevs. Waiting for your reply.
(P.s. amazing artwork)
Hey, what your software for create this nice stuff art ?
For modelling, UV unwrapping, rigging, animation and rendering, I use Blender. For textures, I use Photoshop. :)
Any tutorials on making isometric tiles/assets in Blender to get started you'd like to recommend please?
I would recommend studying assets from the early Diablo games and Halls of Torment. I didn't follow any tutorials during this process, mainly went by eye.
Side note; one thing you should do differently is to render the assets in Unreal Engine instead of Blender. This method would have saved much time and effort.
EvilReFlex's discord channel is a great place if you need tips with Unreal Engine asset rendering.
Are you gonna add any ranged enemies? Skeleton with a bow perhaps?
Highly likely the next content update to this pack.
I love this asset!!, can you please add a rogue class in the future?
Absolutely, and thank you!
This looks beautiful!
Thank you very much!
Looking forward to seeing new enemies in the update. Consider slightly improving the quality of images in full package if possible.
An upcoming 'Demon Lord' boss enemy will be ready very soon :)
yeah i agree , the quality is pretty low
well, sprites are 256px x 256px but the character it self is 20px :)
Showing what looks to be a render of some low-poly 3d characters at the top of this page, while the player characters in the full asset pack are actually an undiscernible pixel sprite with dimensions of around 24 x 40 pixels is somewhat misleading and pretty dissapointin
Sorry you feel that way. I've already added a free demo version since the very start for potential customers' interest...
One of the coolest packs I've seen. To give my two cents - I would love to see you consider the idea that both sides could be controlled by players..
Much appreciated! Great suggestion. Currently I'm working on a free boss character update, which should be available pretty soon :)
Can you make more enemies?
Absolutely, as soon as I've finished working on an upcoming asset pack I'll go ahead and provide additional content to Lords of Pain.
Great! more enemies, boss with animation thank! (5 or 10$ per pack is great)
Glad to see a new update, keep on the excellent work.
Thanks! :)
На каком движке игрушку делаете
I am using Blender 3.4 :)
Wow, that's funny
你好!我最近不方便使用palpal,能否把这个资源上架到 assetstore.unity.com
There should be an alternative option; "Pay with Card".
Send me a email if you're having further issues.
pupkin@protonmail.com
Thanks for checking out the asset pack!
itch是有另一个方式,但我现在这两种方式因为一些原因都没有办法使用,不然我就不是在这里请求而是直接购买了,itch什么都好就是在支付方面在我国相对来说不是很愉快
This is amazing. I will buy this pack soon.
Thank you so much!
In the demo pack, the idle animation is provided as a single frame only. Does the full version include idle animation or is it a static idle?
Idles are rendered as a single frame, Demo and Full.
I understand thank you
Can I use It For My Game Dud its Amazing As hell
Thanks! Of course you can, anybody is welcome to. :)
Looks amazing! Some more enemies (some flying, some minis) would be great!
Thank you! I'll bear those in mind for a future update :)
I'd just like to add a +1 to that! Just bought the pack, even some simple enemies would be huge :D Pack is fantastic, thanks for making it!
I'll be sure to conjure a new enemy by the coming weekend :)
I appreciate the support!
Thank you so much!
Bloody amazing, do you plan on doing some additional content ? ( I mean other asset packs sharing the same art style )
That's right. Other than adding to this asset pack, I will most likely be releasing PSX inspired environments along with fully animated characters...
These are absolutely amazing.
Cheers!
Is it possible to get the sprites without shadows? I want to do an outline shader, but the shadows are throwing it off.
I'll make sure to add this in a content update.
This asset pack kicks ass, I love it
thanks! :)
this is awesome!
thank you!